#306298 - 18/01/2008 13:30
Re: Portal
[Re: frog51]
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carpal tunnel
Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
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My Steam ID is wfaulk. I assume that's all it needs.
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Bitt Faulk
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#306306 - 18/01/2008 17:51
Re: Portal
[Re: wfaulk]
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pooh-bah
Registered: 09/08/2000
Posts: 2091
Loc: Edinburgh, Scotland
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looks like it needs an email address - is the one in your profile current? PM me and let me know either way.
p.s. There are now some great home built maps on portalmaps.com
I would definitely recommend AB_Test, ren_test2, Chamber 21, 22 and 23, HetzchaseNailway, SS_OrangeBox and the Station series
Some of the others are fun but trivial - these have some decent challenge
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#306308 - 18/01/2008 18:16
Re: Portal
[Re: frog51]
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carpal tunnel
Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
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Yeah. That address is fine. Although it looks like you can do it by adding me as a friend, too. Whichever is easiest for you is fine by me, I suppose.
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Bitt Faulk
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#306309 - 18/01/2008 18:20
Re: Portal
[Re: wfaulk]
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pooh-bah
Registered: 09/08/2000
Posts: 2091
Loc: Edinburgh, Scotland
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On its way to you.
I Hope you enjoy it.
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#306310 - 18/01/2008 18:23
Re: Portal
[Re: frog51]
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carpal tunnel
Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
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Cool. Got it. Thanks.
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Bitt Faulk
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#306398 - 21/01/2008 12:55
Re: Portal
[Re: Roger]
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veteran
Registered: 25/04/2000
Posts: 1525
Loc: Arizona
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Has anybody been able to successfully order from the Valve store? I know at least four people who've tried to order stuff (mostly the Companion Cube Plushie) without any luck.
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#306400 - 21/01/2008 14:31
Re: Portal
[Re: Tim]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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The plushie cube sold out pretty much the day they put it up. Have they re-upped since then? /me checks... Nope, doesn't even show as an available item for me. Darn, I wanted one!
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#306406 - 21/01/2008 16:34
Re: Portal
[Re: tfabris]
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veteran
Registered: 25/04/2000
Posts: 1525
Loc: Arizona
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It wasn't just that, though being sold out makes sense. I've tried ordering the soundtrack and just couldn't make the checkout work.
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#306408 - 21/01/2008 18:09
Re: Portal
[Re: Tim]
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old hand
Registered: 14/02/2002
Posts: 804
Loc: Salt Lake City, UT
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-Michael
#040103696 on a shelf Mk2a - 90 GB - Red - Illuminated buttons
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#306428 - 22/01/2008 09:12
Re: Portal
[Re: tfabris]
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pooh-bah
Registered: 09/08/2000
Posts: 2091
Loc: Edinburgh, Scotland
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I tried to order the Aperture Labs parking permits and successfully went through checkout and payment... however the next day Valve realised I was in the UK and they hadn't charged the correct shipping (which came to about twice the cost of the permits) so they cancelled everything.
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#306429 - 22/01/2008 09:15
Re: Portal
[Re: Tim]
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pooh-bah
Registered: 09/08/2000
Posts: 2091
Loc: Edinburgh, Scotland
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Oooh - I like that cube. My son made one of the paper WCCs (can't find the link to the pdf template just now) and it was damn fiddly. I'll have to take a pic - he's bored with it now so it sits next to my Nogunarmy necromancer on my router.
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#334040 - 12/06/2010 14:03
Re: Portal
[Re: frog51]
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carpal tunnel
Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
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Crap. I tried the Steam demo for Zombie Driver, and even that drove me to 15 minutes on the couch! Grr.
But I blame the game creators on that one. The default camera behavior is to rotate the entire screen with the car. Given how much you turn in that game, I think it was a terrible choice. I tried the other camera choices and they were both terrible too. I sort of expected to have a GTA1/2-esque camera, which was stationary top-down.
Damn, this is really impacting my ability to enjoy gaming...
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Matt
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#334041 - 12/06/2010 14:15
Re: Portal
[Re: Dignan]
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carpal tunnel
Registered: 24/12/2001
Posts: 5528
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I sort of expected to have a GTA1/2-esque camera, which was stationary top-down. Unlikely you'll find that particular type of camera positioning in games now. Everything has pretty much gone 3D and you'll have the from above but back a bit angle. Not unless some indie game company comes out with something anyway. Damn, this is really impacting my ability to enjoy gaming... Bejeweled? :P I get motion sickness if I'm not careful when playing FPS games but generally it takes a while to kick in so just having breaks is enough for me. Not sure what else to suggest for you really...
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#334044 - 12/06/2010 14:34
Re: Portal
[Re: tman]
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carpal tunnel
Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
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I sort of expected to have a GTA1/2-esque camera, which was stationary top-down. Unlikely you'll find that particular type of camera positioning in games now. Everything has pretty much gone 3D and you'll have the from above but back a bit angle. Not unless some indie game company comes out with something anyway. No no, I'm not complaining about the angle. I'm complaining about the movement and rotation. What I want is a way to lock the camera to north. It can be angled to whatever they want (or they could let me control that), I just want the damn camera to stop moving! And after reading a few reviews, it sounds like I wan't alone on this particular game. There's a demo version on Steam, if you want to try it out. Damn, this is really impacting my ability to enjoy gaming... Bejeweled? :P I get motion sickness if I'm not careful when playing FPS games but generally it takes a while to kick in so just having breaks is enough for me. Not sure what else to suggest for you really... Well, the only real suggestion for me is...well...your joke suggestion I've been playing a lot more casual games lately (Zuma, PvZ (which I love, but I've finished), etc.). But mostly, I'm perfectly fine if the "camera" is either stationary, or moves in two dimensions. I've finally resigned to the fact that I can't play FPS games. Not even for a couple minutes. Oh well, I had a BLAST playing Plants vs Zombies. But those games don't come along very often these days. You know what I'd love? Scribblenauts on the PC. I don't have a DS, but that game looks like fun...
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Matt
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#334046 - 12/06/2010 14:42
Re: Portal
[Re: Dignan]
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carpal tunnel
Registered: 23/09/2000
Posts: 3608
Loc: Minnetonka, MN
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Crap. I tried the Steam demo for Zombie Driver, and even that drove me to 15 minutes on the couch! Grr.
But I blame the game creators on that one. The default camera behavior is to rotate the entire screen with the car. Given how much you turn in that game, I think it was a terrible choice. I tried the other camera choices and they were both terrible too. I sort of expected to have a GTA1/2-esque camera, which was stationary top-down.
Damn, this is really impacting my ability to enjoy gaming... I do not have your problem but I never play first person perspective games just because I don't really like them. I like to see the character I guess. There are a ton of games that are not first person so just ignore the first person ones.
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Matt
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#334049 - 12/06/2010 15:43
Re: Portal
[Re: Dignan]
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carpal tunnel
Registered: 08/07/1999
Posts: 5549
Loc: Ajijic, Mexico
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I've finally resigned to the fact that I can't play FPS games. No doubt you've already done something like this, but on the off chance... A Google search for "How to avoid motion sickness in FPS game" brought up nearly 20,000 hits. Maybe there's something there that could help? I'm fortunate in that I don't get motion sickness under any circumstances, but my FPS experience is pretty limited. I am one of the half dozen people in the world who still play DOOM, believe it or not. In terms of playability (not too difficult but still hard enough to be fun) and balance of the weapons (shotgun vs rocket launcher is perfect!) it is the most enjoyable game I have played. tanstaafl.
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