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#222173 - 03/09/2002 11:33 Ogg Player
Demon
newbie

Registered: 24/01/2002
Posts: 28
Anyone looking into developing Ogg on the RIO should check out http://www.xiph.org/ogg/vorbis/hardware.html .

:d:

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#222174 - 03/09/2002 13:14 Re: Ogg Player [Re: Demon]
reedes
newbie

Registered: 06/07/2002
Posts: 30
Wow, this like just happened. Today! They're releasing Tremor under a BSD license.

Using Tremor, will the Rio be able to decode Ogg? Dave and Reza have at it!

In JRec there's a checkbox in Rio driver settings to enable native Ogg support.

--Reed http://jreceiver.sourceforge.net

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#222175 - 03/09/2002 15:21 Re: Ogg Player [Re: reedes]
reza
newbie

Registered: 29/03/2002
Posts: 35
Loc: San Francisco Bay Area
I didn't see it mentioned in that web page (I skimmed it), but the big benefit here is that it's an integer-based implementation. I just got a message forwarded to me. With this added, I feel that we'll be able to support most all audio formats on the Rio.

Perhaps sonic blue should reconsider production of these units.

Reza

----------------------------------------------------

Date: Tue, 3 Sep 2002 14:24:48 +0100
From: rillian <rillian@telus.net>
Reply-To: vorbis-dev@xiph.org
To: vorbis-dev@xiph.org
Subject: [vorbis-dev] tremor relicensed as BSD

For those of you not of the commit mailing list, I wanted to point out
that monty has checked the fixed-point 'tremor' vorbis decoder into
xiph.org cvs, under the usual (free) xiph license. This was developed
for use in embedded devices, so if you've been waiting for an
interger-only (no fpu) implementation, you might want to give it a try.

The code is in the 'Tremor' cvs module. As usual, nightly snapshots are
available at http://xiph.org/ogg/vorbis/download/. There's also a new
mailing list 'tremor@xiph.org'.

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#222176 - 03/09/2002 17:14 Re: Ogg Player [Re: reza]
dave
new poster

Registered: 11/05/2000
Posts: 65
Loc: San Diego, CA
Unfortunately the Rio still doesn't seem to have the horsepower to decode Oggs, even with this new library.


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#222177 - 03/09/2002 17:24 Re: Ogg Player [Re: dave]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
That probably depends how well you know the target platform.

Rob

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#222178 - 03/09/2002 17:28 Re: Ogg Player [Re: rob]
dave
new poster

Registered: 11/05/2000
Posts: 65
Loc: San Diego, CA
That probably depends how well you know the target platform

I'm sure it does. "Out of the box", however, this new library wasn't able to decode an Ogg in realtime for me. If you have any suggestions you'd be willing to share I'd love to hear them!

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#222179 - 03/09/2002 18:17 Re: Ogg Player [Re: dave]
reza
newbie

Registered: 29/03/2002
Posts: 35
Loc: San Francisco Bay Area
That blows.

I've contacted some dude over at their development team, perhaps working together we can figure a way to get it working. I'll forward you whatever I find out.

Reza

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