Must be the same bug that generates a high quality screen capture from a lesser-quality real-time display I guess. Boy oh boy, when you start detecting a game's capture routines and then subbing out to render a new image instead of the real contents of the frame buffer, that's stooping pretty low.

Tony, you might be happy to know I hear they've disabled at least some of the fog in the NV code path, so you probably won't have that pop-through issue with HL2.

Bruno

http://www.hardocp.com/article.html?art=NTE5LDE=
http://www.gamersdepot.com/hardware/video_cards/ati_vs_nvidia/dx9_desktop/HL2_benchmarks/001.htm
http://www.gamersdepot.com/interviews/gabe/001.htm
_________________________
Bruno
Twisted Melon : Fine Mac OS Software